05. Pattern movement
I changed a bit source code from Zugakousaku's open code.
zugakousaku.com
Interactive via volume peak.
It will be projection onto building skin.
04. Unity3D
03. FaceOSC to QuartzComposer
I made receive MIDIsignal from OSCulator to Quartzcomposer. It's pretty well implementation
02. FaceOSC with Osculator
FaceOSC : This is a software tool for prototyping face-based interaction.
Osculator : This is the missing link between your controllers and your music or video software.
It supports the OSC protocol which makes it able to be used with a wide variety of
software and devices.
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Figure : Sensitive of Lighting
More stable in dark background
More stable to use HDwebcam
Task : How to connect with Quartzcomposer and Animata.
How to control with sound using Ableton.
What about 3Dmodel control.
01. Kinect to OSCeleton to Animata
OSCeleton : This is a proxy that sends skeleton information collected from the kinect
sensor via OSC, making it easier to use input from the device in any language.
Animata : This is an open source real-time animation software, designed to create
animations, interactive background projections for concerts, theatre and
dance performances.
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I'm still confused about how to signal send and receive.
but I infer that technically same way to implementation.