Tests

Posted on 2011년 10월 9일 일요일 -

05. Pattern movement


I changed a bit source code from Zugakousaku's open code. zugakousaku.com Interactive via volume peak. It will be projection onto building skin.


04. Unity3D






03. FaceOSC to QuartzComposer


I made receive MIDIsignal from OSCulator to Quartzcomposer. It's pretty well implementation


02. FaceOSC with Osculator

FaceOSC : This is a software tool for prototyping face-based interaction.

Osculator : This is the missing link between your controllers and your music or video software.
                  It supports the OSC protocol which makes it able to be used with a wide variety of
                  software and devices.
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Figure : Sensitive of Lighting
            More stable in dark background
            More stable to use HDwebcam

Task : How to connect with Quartzcomposer and Animata.
          How to control with sound using Ableton.
          What about 3Dmodel control.


01. Kinect to OSCeleton to Animata


OSCeleton : This is a proxy that sends skeleton information collected from the kinect
                   sensor via OSC, making it easier to use input from the device in any language.

Animata : This is an open source real-time animation software, designed to create
                 animations, interactive background projections for concerts, theatre and
                 dance performances.
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I'm still confused about how to signal send and receive.
but I infer that technically same way to implementation.